Mister Coire, Collective Player


Level KXP Psi
mMG SU
TH
141-- --+0
282-- --+0
31631- --+1
43241- --+1
56442- --+2
6128531 --+2
7256541 --+3
8512642 --+3
91024653 --+4
102048753 1-+4
112250863 1-+5
122500864 1-+5
132750864 2-+6
143000974 2-+6
153250975 2-+7
163500975 3-+7
173750A85 3-+8
184000A86 3-+8
194250A86 4-+9
204500B96 41+9
214750B97 41+10
225000B97 51+10
235250CA7 51+11
245500CA8 51+11
255750CA8 61+12
266000DB8 62+12
276250DB9 62+13
286500DB9 72+13
296750EC9 72+14
307000ECA 72+14
317250ECA 82+15
327500FDA 83+15
337750FDB 83+16
348000FDB 93+16
358250GEB 93+17
368500GEC 931+17
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+3+0+0+0+3+0 +0+6+0÷1
Requisites:Dex 15, Chr 18, Race Slots 1, Class Slots 2
Alignment:Any
HD/level:1d6
Weapon Prof.:3+level
To Hit Table:Rog
Save Table:Psi
Reference:AG
Groups:Archetype, Priest, Rogue
Complexity:CF=2
“Whaddya doin, ya f*ck?! Ya can’t do that, that's illegal!”-Tony Mazie R.I.P.
Counts as human with 2 for 1 trading. Exceptional Chr bonus.
Knows [Q9001] powers. Power Level = ½ (KXP total). Chr bonus to power level in k.
Gets 40 Rogue points/level and one Rogue pick/level.
Each Odd Level: Roll on the League of Legends item list for an item. You get that item. You may shift the die roll + or – up to LVL.
Each Even Level: You may convert a League of Legends champion ability to DnD. Ignore mana costs. The ability is leveled up = ½ LVL.
Level 1: Free Mrs. Snick Snake Familiar (lvl1: Resist poison, lvl9: inverse Astral Project).
Level 1: 1V, 1/reset: Create 16oz. of any variety coffee (+1 level Exc. Dex & +10hp).
Level 1¶: Spend n P actions: Destroy up to a one cubic meter area of homogeneous inanimate solid material (n= material’s SN). You get a 1/64th sized compressed block of that material that falls on the floor.
Level 3: Chess: 1P: Move an ally from one group to another. That ally may use a P action.
Level 5: 1M: Create a Minecraft potion. Limit LVL this way. Adding gunpowder makes it hit a group.
Level 18: Free +4 Strength, +4 Stam leather belt (+7 AC. Note: Stam=Con).
No. Potion Effect
1 Potion of Night Vision See in darkness.
2 Potion of Luck +1 Luck.
3 Potion of Healing II Cures 60hp.
4 Potion of Poison II 60 poison dmg/rd for 1 turn.
5 Potion of Fire Resistance Immune to fire and lava.
6 Potion of Slowness Slow (as per spell).
7 Potion of Leaping II ×3 jump height.
8 Potion of Weakness −10 melee dmg per attack.
9 Potion of Regeneration II Regen 20hp/rd.
10 Potion of Decay N 10×N dmg. Max N = LVL.
11 Potion of Water Breathing Water breathing.
12 Potion of Harming II Causes 60hp damage.
13 Potion of Strength II +30 melee damage.
14 Potion of Invisibility Invisibility.
15 Potion of Swiftness II +40% movement.